Flag ASMR
“On Sept 11th, 2001 I watched the twin towers falling with my father. Glued to the TV. A silent demolition. An American reality TV show. In the weeks that followed, I started to see American flags everywhere. Especially from immigrants of all colors, flying the flag out of a sense of fear of appearing to be on the wrong side.
The sound of the twin towers falling in my memory is silent. Filmed from far away. As the second plane hit, there was no sound on TV. I heard the sound via the sound of my own heart beating and the breath of the newscaster trying to be as professional as possible as they had to report a major catastrophe in real time, live in front of the world.
Flag ASMR is the attempt to recall a memory. An attempt to close a schism caused by a fear of the lines people cross and the fears of uncertainty, harm, and danger. What is the sound of a silent memory. The sound of it being touched, taken apart, and reordered.”
Redefining Boundaries
Building new systems, setting new parameters. Boundaries are constantly defined and redefined. An experiment in generative systems, generative image/ film and sound relationships. Exploring mutual relationships/ co-habitations of sonic and visual digital spaces.
Manufacturing Landscapes
*** warning: Contains strong flashing lights….
Manufacturing Landscapes:
A short film investigating the metaphors of vision used in surveillance hardware brand videos. Uses various Generative Adversarial Networks(GAN)/ machine learning image synthesis techniques to generate material related to vision and changing landscapes. Also looks at word associations with images by using text descriptions to generate images. The images generated were then used as “found footage” for the film.
Eric Lennartson
A laser pointer is pointed at a mirror attached to a balloon. Sounds from a synthesizer vibrate the balloon, causing the mirror to move. This moves the laser pointer, resulting in the visualization of how the sound causes the balloon to vibrate. The images produced from this process are called lissajous figures. The improvisation explores […]
Joy Chan
14 days in the lockdown April, I was locked up in a central quarantine accommodation. 14 days with the extraction of fresh air and the earth, the only approach for me to connect with the loving world is the peephole in my room door and a locked up window. As I stay, I start to […]
Daniel Rappaport
Live Your Fantasy! Daniel L Rappaport is a CalArts alum (graphic design ’01) and is a graduate of the FIDM/Fashion Institute of Design and Merchandising (digital media ’08). His ascendants are Walt Disney, Steve Jobs, and others, and he hails from the disgustingly famous Beverly Hills, CA. He has over 25 years of digital media […]
Jamie Naqvi
Scenes Inspired by film, memory, and collage, “Scenes” uses found and original material to recreate three scenes from its author’s life.
Christine Lee
Happy Headroom “Happy Headroom” was part of my mid-residency show titled “Living Threads” in February 2020. The immersive installation consisted of 4-channel video and sculptures. In this video, my mom and I perform rituals as a visceral process to create a dialogue between changing states of self and site. Hair, simultaneously dead and living, functions […]
Flenoit Webster
calvery xp faith in the 21st century and a look at the possible events- there is a chamber of people found in a basement of a prison who have been there since the late 1900’s suddenly an execution order has been created for all 144’000 souls and NOW an agent from the feds is investigating […]
Marc Laroussini
MetaWare High School (Demo) MetaWare High School (Demo) Keeby, Sparkbag (Non-Calartians) https://not-fun-games.itch.io/metaware-high-school
Lorelei Acuna
Indigarb Fast fashion is the world’s second largest polluter, emitting 10% of all carbon emissions and is dumped into lands and oceans all over the world. In Our compilation of video and photography come together to evoke empathetic response in our viewers. By seeing humans absorbed in plastic, we mirror the way our Earth and […]
