Ulrich Krieger

Faculty, Music - Sonic Boom

Sonic Boom – REmote AMbience

Two ambient/ambient-noise pieces curated by Ulrich Krieger and developed together remotely by Sonic Boom.

Kilmartin, Evan/Hopper, Finn/Rose, Echo/Brown, Nicholas/Heidari-Bateni, Kion/Everingham, Christopher/Chen-Walters, Nicki/Ichiyanagi, Kanoa/Bills, Wheeler/Wall, Marley/Boyer, Aidan/Morones, Brian/Ma, Xiaoxiao/Newby, Franklin/Cohen, Samuel/Figliulo, Ray/Moyao, Emilio/Simmons, Alexander/Bone, Ari/Wood, Amando/Bjornson, Brandon/Griffith, Brian/Piepenbrink, Andrew

Susana Pineda

The Mermaid is a collaborative music video and one of the 6 pieces of my thesis project “Inner Creatures.” “Inner Creatures” explores the development motivations, characteristics and environments of the different sub-personalities within the psyche. “The Mermaid” is the sub-personality that deals with the emergence of sexuality, sexual identity, femininity and the need for self-determination. […]

Gabi Galloway

Gabi Galloway BFA 3 – Theatre Lysol This piece is a reflection on what I learned in Mike Bryant’s Sex and Death class in regard to feminine hygiene being rooted in sexism and how this can explain why we continue to view contraception, abortion and child care as women’s burden. In the world of sex […]

Jon Hudson

sculpture: SYNCHRONICITY:MINQIN stainless steel sculpture, 15 ft. dia., installed at Minqin Intl. Desert Sculpture Park, outside Minqin, Gansu, China

Ward Melnikoff

Return Of The Radiolarian After a 20 year pause, my Radiolarian Landscapes are returning. http://wardmelnikoff.com/

Yunni Lin

The Process A short film documenting the day to day training of dancers in the studios.

Cindy Pepper

Boxing Can Be Fun A contemporary duet danced on 2 wooden cubes performed by 2 dancers from Ballet West to the music of Keenan Webster composed on the African instrument called the baliphone. cynthiapepper.com

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]