Sonia Vargas
Fullerton College - AA2
Lights

Woohee Cho
TW/CW: hate speech, racism, violence untitled wooheecho.com
Eric Lennartson
A laser pointer is pointed at a mirror attached to a balloon. Sounds from a synthesizer vibrate the balloon, causing the mirror to move. This moves the laser pointer, resulting in the visualization of how the sound causes the balloon to vibrate. The images produced from this process are called lissajous figures. The improvisation explores […]
Moon Wang
I miss my three boyfriends This is a series of posters we made based on a girl who have mental illness and have lived in the hospital for 34 years.
Pierre Emmanuel Mariaca
The Net and the Self “The Net and the Self is an interactive music and dance installation mirroring our networked society. The audience enter in a room illuminated by UV blacklights where dancers and musicians interact through an amplified harp that has its strings connected with fluorescent fishing lines attached to the walls. The installation […]
Usha Venkat
Radical Practice Radical Practice is a series of podcast conversations between CalArts Graphic Design Program alumnae and current students. Each episode features an alumna with a distinct professional practice, including BFAs and MFAs whose endeavors range from cultural to corporate and from singular enterprises to ambitious ideas. We’ll discuss how they have defined success for […]
Fallon Williams
Originally located on the back wall of the MOD, IRIS was a 3-dimensional automated aperture that opened to about 17-ft in diameter to reveal a lit cyclorama in its opening. For the Virtual Campus, we will be modeling the iris in 3D software, then using lighting software to create various lighting looks. Christian Mejia (MFA2, […]
Emiliano Aguirre
Tsar's Special Delivery Many years ago (a score or so) in an alternate America full of pastel colors, a state-sanctioned courier delivers a small jar of caviar.
Mia Yao Meng
Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]