Marina Santana De la Torre

Alumni - Film

Alternative Facts (Hechos Alternativos)

A reflection on the phrase “Alternative Facts” used during a press conference in January 22, 2017

Perry Cook

COVID Pan Drum: A Robot Tongue-Drum Rendering of the SARS-2 COVID Virus Genome I’m building a custom robot to play a little lap-sized tongue (steel) drum. A program will read through the roughly 30k base pairs in the COVID 19 (SARS-2 COVID Wuhan Seafood Market) DNA sequence. Particular (known) functioning segments will be sonified when […]

Jiayu Zhang

Unbuilt Door Unbuilt Door is a collaborative sound installation between Jiayu Zhang and Joana P. Cardozo during the emergency state of the COVID-19 pandemic in Spring 2020. Jiayu and Joana were studio neighbors at CalArts. This piece offers an imagination practice for the participants to visualize the border of their individual space. The participants are […]

Tristan Kilmer

Genesis A clone decides she wants to be more than just another face in the crowd. Collaborators: Roy Berardo, Karen Tanaka, Brian Morones, MSmitherman, Madi Thoele, Samantha Norrie https://www.artstation.com/tristan_kilmer

Hamed Dehqan

Burn This is an abstract and artificial image of burning flowers under sunlight as a lover of love feels burning.     

Ward Melnikoff

Return Of The Radiolarian After a 20 year pause, my Radiolarian Landscapes are returning. http://wardmelnikoff.com/

Alex Cerutti

Change The Game Change The Game is a creative exploration focused on being free, experimental, and self expressive — there are no limits. changethegame.studio

Lorelei Acuna

Indigarb Fast fashion is the world’s second largest polluter, emitting 10% of all carbon emissions and is dumped into lands and oceans all over the world. In Our compilation of video and photography come together to evoke empathetic response in our viewers. By seeing humans absorbed in plastic, we mirror the way our Earth and […]

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]