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Colin Yeo

BFA 4 - Theatre

I Am the Sun

I Am the Sun is a virtual walk through play about a bear’s journey to self fulfillment.

www.yeoart.com

 

Kathleen Fox

Don't Let Me Be Lonely Don’t Let Me Be Lonely is an architectural projection performance inspired by Claudia Rankine’s book of poems of the same name. The projection mapping explores loneliness as it exists at CalArts both before and during the COVID19 Crisis. Rankine defines loneliness as “What we cannot do for each other.” This […]

Andrea Turk

KARMA Music Video “Karma”, a song by Andrea Turk featuring Prince Husein, is a song that throws you into the situation of unreciprocated love and how one would react to it. In this song, both sides wish the other person well but also ‘karma’, for wasting their time and effort into a one-sided relationship. The […]

Sungjae Lee

Wind and Wave Drawings is a series of motion drawings that intrinsically shows only one piece of thread; the video describes how the shape of the thread is changed by the wave of water and wind. By gathering these diversified shapes of the original thread, this project challenges the fundamental origin of the world that […]

Carla Lopez

Water as a cleansing, invigorating, distortional, and transitional space. Motel pools as portals. Coloring and Layout Assistance – Lula Ochoa and Emily Malone My Swimmers – Lula Ochoa, Audrey Bandrowski, James Holsten, and Arius Ziaee Additional Camera Work – Savannah Perry Music by 11ai – www.ilai.link Thank you to the Calarts Risograph Printing Techs, especially […]

Luka Fisher

No Time For Names is a 51 minute score created in Spring 2020 by artists Rissa Dee, Luka Fisher, Jung A. Jung, Peter Kalisch, M-Other, Kyler O’Neal, Ritual Spirit, Danielle Roz, and Christina Elaine Vasquez and arranged by Luka Fisher and her garage band. Collaborators: Rissa Dee, Luka Fisher, Jung A. Jung, Peter Kalisch, M-Other, […]

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]