KARMA Music Video
“Karma”, a song by Andrea Turk featuring Prince Husein, is a song that throws you into the situation of unreciprocated love and how one would react to it. In this song, both sides wish the other person well but also ‘karma’, for wasting their time and effort into a one-sided relationship. The music video features Andrea with her four friends having a blast, alongside an animation of Prince Husein as a video game character. The video purposely uses fun and vibrant colors as a play on the irony of it all, as both Andrea and Prince realizes that karma will works its favour for those who have been mistreated by others in the past.
American Dream Music Video
The song’s intent was to create irony behind the struggling life of musicians who were promised of the ‘American Dream’ with their music. “Always the underdog, out of the game”, we were never promised of an easy life on our path to becoming a reputable artist. Taking late night shifts in order to make a living, touring and couch-surfing from town to town because their paid gigs can’t pay the travel expenses, these are all examples of the real world hustle that rising musicians face day by day. “American Dream” is a tragic story backed up with cheerful music, slapping you on the face with the reality of all rising musicians’ struggle in the real world.
Sven Golden
Blake The Sorcerer Blake The Sorcerer is a recently released album of original piano solo pieces with different moods and subjects Fortune Freeway –
Socks Whitmore
Quarantine Acoustics When Jacob’s estranged sister Ashley asks him to reprise a role from his past, the two must come to terms with their relationship to his younger ‘female’ self in order to save their own. “Pass” is a queer one act musical in development. It had a staged reading on January 26, 2020 in […]
Shaharoh Chism
Crazy For You Crazy For You performed by Shaharoh and her band In Lieu Of. www.shaharoh.com Band: Brian Farst, David Howard and Ben Ochieng
Sungjae Lee
Wind and Wave Drawings is a series of motion drawings that intrinsically shows only one piece of thread; the video describes how the shape of the thread is changed by the wave of water and wind. By gathering these diversified shapes of the original thread, this project challenges the fundamental origin of the world that […]
Meisen Hu
Cars N' Cats A series of toy cats and vehicle prototypes https://humeisen.wixsite.com/relicworkshop
Kelon Cen
Doppelganger – Symbiosis Doppelgänger IV – Symbiosis (2020) is a composed theatre project exploring the concept of human-machine symbiosis. It’s an immersive multimedia experience that consists of projection mappings, spatialized sound, interactive sculpture, and performance art. Symbiosis is part of the Doppelgänger research project by IMUU that explores the human condition in a futuristic dystopia […]
Max Jaffe
The SOFT Glass “The S.O.F.T. (Sonification Of Flowing Temporality) Glass is an hourglass that makes and manipulates sound. In its final form, it will be a sculptural object that can double as a musical instrument, based on the simple and enduring timekeeping device dating back at least to the 16th century BC. Utilizing a variety […]
Kathleen Fox
Don't Let Me Be Lonely Don’t Let Me Be Lonely is an architectural projection performance inspired by Claudia Rankine’s book of poems of the same name. The projection mapping explores loneliness as it exists at CalArts both before and during the COVID19 Crisis. Rankine defines loneliness as “What we cannot do for each other.” This […]
Matthew Pagoaga
Parallel Self Embraced “Parallel Self Embraced is an upcoming interactive light art installation to be installed at Burning Man 2021. Parallel Self Embraced presents two panels with human figures outlined in their center. Radial lines extend outward from the figures and beckon as doorways for entry. Entering the piece trips a variety of sensors and […]
Mia Yao Meng
Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]