WWWindows
An interactive examination of the window as a historically central graphic user interface element.
[line class=”post-line”]
WWWindows
An interactive examination of the window as a historically central graphic user interface element.
[line class=”post-line”]
This project aims to express the spirit and ideas of The Realistic Manifesto (Gabo & Pevsner, 1920), a work widely regarded as the seminal text of Constructivism. The Constructivist movement revolved around an artistic philosophy concerned primarily with the intrinsic physical and spatial properties of objects.
[line class=”post-line”]
Audio Encryption
Two Computers – one pulls data from the internet and converts it to audio / another listens to audio and converts back to text ( an encryption process is created for safe data transferring
[line class=”post-line”]
Interface
An Interface that invites user interaction. Explore the buttons and knobs and see what sounds and visuals are produced!
[line class=”post-line”]
Metatron’s Garden
LED light lined Platonic solids trigger a colorful audio-visual experience.
[line class=”post-line”]
Matrix Chamber
Matrix Chamber is an interactive sound gallery that instrumentalizes a space with movements. Using bodies to generate multiple layers of data matrices that alters sound and visuals, audience can create their own unique compositions and leave their human imprint. Play with different bodies, boxes and sensors. Dance, or not Dance. Create your own composition with movements. Experience the space and sound.
[line class=”post-line”]
Imprint Transients
Imprint Transients is an exploration of representation and impermanence. In this dynamic video installation, a series of computational algorithms search for fleeting, minimally expressive representations of past events.
[line class=”post-line”]
VR Flight Experience
Fly like Superman in this immersive new Oculus Rift experience! We have prototyped a completely camera-less, controller-less flight environment which uses motion capture tech, a few fans, a virtual 3D world and reactive sound design and music to give you a new kind of VR demo. Lay down in the harness, briefly train our software to your poses and you're off.
[line class=”post-line”]
1990
1990 showcases two circuit bent SNES gaming consoles. Each of these video game consoles have been taken apart and had 26 wires soldered to specific locations on the internal circuitry to produce the distorted visual states seen. You are encouraged to play games on the SNES's as well as manipulate their glitched states by turning either of the two 'knobs' located on the top of each consoles.
[line class=”post-line”]
Digital Rain
Digital Rain uses 192 electromagnetic relay switches to sonify weather data from around the world. A host computer is running a python script that gathers realtime weather data from the internet. The information is translated into short rhythms that are then passed to one of six Arduino Megas (with custom designed SnapperBot shields). The Arduinos then flip various switches creating the complex rhythms heard. Every five minutes Digital Rain chooses a new location of the globe to showcase and the soundscape shifts to accommodate the weather.
[line class=”post-line”]