Blake The Sorcerer
Blake The Sorcerer is a recently released album of original piano solo pieces with different moods and subjects
Fortune Freeway
Lorelei Acuna
Indigarb Fast fashion is the world’s second largest polluter, emitting 10% of all carbon emissions and is dumped into lands and oceans all over the world. In Our compilation of video and photography come together to evoke empathetic response in our viewers. By seeing humans absorbed in plastic, we mirror the way our Earth and […]
Jamie Naqvi
Scenes Inspired by film, memory, and collage, “Scenes” uses found and original material to recreate three scenes from its author’s life.
Dongpu Ling
ML Landscape I am interested in the inaccurate and unpredictable result that a machine can make. In order to understand its “mind”, I train the machine using images that have not been cropped, to see how it understands a thing that has not be seen before.
Emiliano Aguirre
Tsar's Special Delivery Many years ago (a score or so) in an alternate America full of pastel colors, a state-sanctioned courier delivers a small jar of caviar.
Daniel Corral
15 Pendulums This is a Unity-based video piece, inspired by Reich’s Pendulum Music, but with a microtonal tuning based on a 1-3-5-7 combination-product set. The fundamental of this tuning is an upper 2/1 partial of the Schumann resonance 7.83 Hz. This Schumann resonance is basically the resonant frequency of the Earth’s electromagnetic field. Here is […]
Daniel Rappaport
Live Your Fantasy! Daniel L Rappaport is a CalArts alum (graphic design ’01) and is a graduate of the FIDM/Fashion Institute of Design and Merchandising (digital media ’08). His ascendants are Walt Disney, Steve Jobs, and others, and he hails from the disgustingly famous Beverly Hills, CA. He has over 25 years of digital media […]
Emmanuel Bradshaw
Cloudcast An art therapy piece that utilizes a car experience to guide the audience in an intimate experience of self
Mia Yao Meng
Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]

