Minline Lee

BFA 3 - Art

Silver & Matte grey series

The avatars of digital era

Tim Feeney

Multimeda recordings of spontaneous music: prompts for assembling sound and image, running remote-distanced seances, and/or time-based annoyance. CalArts Percussion Ensemble: Morgan Alford, Kristyna Svihalkova, Henry Delargy, and Eric Lennartson Free Improvisation Ensemble: Camille Kiku Belair, Maria Alejandra Bulla, Rebecca Drapkin, Hazel Feiner, Brian Griffith, Jeremy Rosenstock, Adam Zuckerman, Kai Cleaveland, Stefany Glik, Bjorn Gustafsson, Terry […]

Dongpu Ling

ML Landscape I am interested in the inaccurate and unpredictable result that a machine can make. In order to understand its “mind”, I train the machine using images that have not been cropped, to see how it understands a thing that has not be seen before.

Joanna Keler

DEEP INSIDE “CalArts. A game-changer in the education of professional artists. CalArts. Grounded in openness, experimentation, critical engagement, and creative freedom. CalArts. Transform ourselves, each other, and the world. Let’s go, stranger I’ll show you CalArts. From outside to inside. To all our concerns, frustration, and alienation. To all what will always stay in counselor’s […]

Leslie Crapster-Pregont

Light: action and reaction “Light: action and reaction” highlights the awe and wonder of the simple transition of light throughout the day. Time lapse video captures the movement of the sun and its reflection/refraction across dichroic tiles. The changing pattern of color and light encourages the viewer to slow down and appreciate shadow art that […]

Patty Rangel

Hybrid Reality Theater “The Main Gallery screen will be pulled down and projected on it will be a video of Devorah Medwin (New York Actor’s Studio) doing a live reading of her play “”Maggie”” accompanied by her Second Life Avatar. After the video introduction, a reading of the short play will take place (live) by […]

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]