Madison Hicks

MFA 1 - Dance

Still Growing

“Still Growing” is a short solo created in the restrictions of my home surrounded around a stool. It is a study on time and growth, striving to show that we are “still growing” in this time of quarantine.

Mengqing Yuan

B-body “My B-body” is a project I created during home quarantine. It is based on a poem I wrote about the relationship between my physical body and my consciousness. The text of the poem reads: My B-body My body doesn’t belong to me It wants to be free It wants to come apart It wants […]

Marina Santana De la Torre

Alternative Facts (Hechos Alternativos) A reflection on the phrase “Alternative Facts” used during a press conference in January 22, 2017

Susana Pineda

The Mermaid is a collaborative music video and one of the 6 pieces of my thesis project “Inner Creatures.” “Inner Creatures” explores the development motivations, characteristics and environments of the different sub-personalities within the psyche. “The Mermaid” is the sub-personality that deals with the emergence of sexuality, sexual identity, femininity and the need for self-determination. […]

Tim Feeney

Multimeda recordings of spontaneous music: prompts for assembling sound and image, running remote-distanced seances, and/or time-based annoyance. CalArts Percussion Ensemble: Morgan Alford, Kristyna Svihalkova, Henry Delargy, and Eric Lennartson Free Improvisation Ensemble: Camille Kiku Belair, Maria Alejandra Bulla, Rebecca Drapkin, Hazel Feiner, Brian Griffith, Jeremy Rosenstock, Adam Zuckerman, Kai Cleaveland, Stefany Glik, Bjorn Gustafsson, Terry […]

Perry Cook

COVID Pan Drum: A Robot Tongue-Drum Rendering of the SARS-2 COVID Virus Genome I’m building a custom robot to play a little lap-sized tongue (steel) drum. A program will read through the roughly 30k base pairs in the COVID 19 (SARS-2 COVID Wuhan Seafood Market) DNA sequence. Particular (known) functioning segments will be sonified when […]

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]