Danny Hynds

Alumni - Music

David Lynchenborough

Meisen Hu

Cars N' Cats A series of toy cats and vehicle prototypes https://humeisen.wixsite.com/relicworkshop

Mira Spremich

Endure Yikai Luc Wu, Kai-Luen Liang, Madyson Thornquest, Max Harper, Nick Chang

Usha Venkat

Radical Practice Radical Practice is a series of podcast conversations between CalArts Graphic Design Program alumnae and current students. Each episode features an alumna with a distinct professional practice, including BFAs and MFAs whose endeavors range from cultural to corporate and from singular enterprises to ambitious ideas. We’ll discuss how they have defined success for […]

Eric Lennartson

A laser pointer is pointed at a mirror attached to a balloon. Sounds from a synthesizer vibrate the balloon, causing the mirror to move. This moves the laser pointer, resulting in the visualization of how the sound causes the balloon to vibrate. The images produced from this process are called lissajous figures. The improvisation explores […]

Susana Pineda

The Mermaid is a collaborative music video and one of the 6 pieces of my thesis project “Inner Creatures.” “Inner Creatures” explores the development motivations, characteristics and environments of the different sub-personalities within the psyche. “The Mermaid” is the sub-personality that deals with the emergence of sexuality, sexual identity, femininity and the need for self-determination. […]

Emmanuel Bradshaw

Cloudcast An art therapy piece that utilizes a car experience to guide the audience in an intimate experience of self

Brian Griffith

Biological Internal Feedback Biological Internal Feedback is a visual music piece exploring the opaque gelatin that is created when combining the moment of inspiration and the realization of the thought. The video for this piece was created using nature footage taken from around my neighborhood, and abstract video synth textures created in the CalArts Videographics […]

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]