Christine Ferriter

MFA 3 - Theatre

Portfolio Website

www.christineferriter.com

J. Rosenbaum

J. Rosenbaum RMIT School of Art Set in Stone A series of marble faces, generated by AI, as it learns to create and update its bias’ on gender. First it is trained to generate masculine marble faces, fixed, immovable. Then marble feminine faces are added. It learns to change, a transgender neural network, updating its […]

Jessie Hodges

Submitting one installation work “Save Yourself” along with a compilation of videos that I would loop together. “No One Has Met Me, “Keep on Keepin’ On”,”Lick Piece”, “The Artist is Roasted” “What I Found Under the Rug: A Statement about Stress”   

Susana Pineda

The Mermaid is a collaborative music video and one of the 6 pieces of my thesis project “Inner Creatures.” “Inner Creatures” explores the development motivations, characteristics and environments of the different sub-personalities within the psyche. “The Mermaid” is the sub-personality that deals with the emergence of sexuality, sexual identity, femininity and the need for self-determination. […]

Pierre Emmanuel Mariaca

“The Net and the Self is an interactive music and dance installation mirroring our networked society. The audience enter in a room illuminated by UV blacklights where dancers and musicians interact through an amplified harp that has its strings connected with fluorescent fishing lines attached to the walls. The installation is not a static, fixed […]

Leslie Crapster-Pregont

“Light: action and reaction” highlights the awe and wonder of the simple transition of light throughout the day. Time lapse video captures the movement of the sun and its reflection/refraction across dichroic tiles. The changing pattern of color and light encourages the viewer to slow down and appreciate shadow art that occurs around us on […]

Alex Cerutti

Change The Game is a creative exploration focused on being free, experimental, and self expressive — there are no limits. changethegame.studio

Mia Yao Meng

This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a few attempts […]