Wendy LuHong

BFA 3 - Art

ANGEL

Moon Wang

I miss my three boyfriends This is a series of posters we made based on a girl who have mental illness and have lived in the hospital for 34 years.

Fallon Williams

Originally located on the back wall of the MOD, IRIS was a 3-dimensional automated aperture that opened to about 17-ft in diameter to reveal a lit cyclorama in its opening. For the Virtual Campus, we will be modeling the iris in 3D software, then using lighting software to create various lighting looks. Christian Mejia (MFA2, […]

Vanessa Kwan

Ernestine and Delilah Ernestine and Delilah navigate their love in an apocalyptic world. Collaborators: Claire Brnjac https://vanessakwan.art/

Lorelei Acuna

Indigarb Fast fashion is the world’s second largest polluter, emitting 10% of all carbon emissions and is dumped into lands and oceans all over the world. In Our compilation of video and photography come together to evoke empathetic response in our viewers. By seeing humans absorbed in plastic, we mirror the way our Earth and […]

Lucas Brahme

Memorial An immersive virtual dining experience intended to guide the viewer through intimate experiences with the food of my heritage. The recipes in this project have been handed down orally throughout my family history and now that the previous generation is dead and gone, I take it upon myself to honor their memory while spreading […]

Adam Zuckerman

A collection of melodies. Embedded like a small light in the corner. This piece engages themes and processes of transparency/translucence, copying/covering, and distance/absence: the traces of a thing not there. Melody fragments expand and contract. Here, melody crystallizes into harmony and harmony unfolds as melody. Like a constellation of stars; or in the direction of […]

Alex Cerutti

Change The Game Change The Game is a creative exploration focused on being free, experimental, and self expressive — there are no limits. changethegame.studio

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]