Marc Laroussini
MFA 2 - Music
MetaWare High School (Demo)
MetaWare High School (Demo)
Keeby, Sparkbag (Non-Calartians)
Morgan Ogilvie
This is no dream
Lucas Brahme
Memorial An immersive virtual dining experience intended to guide the viewer through intimate experiences with the food of my heritage. The recipes in this project have been handed down orally throughout my family history and now that the previous generation is dead and gone, I take it upon myself to honor their memory while spreading […]
Max Harper
Apollo, Apollo! In this swift hell, firefighters wore upwards of seventy-five pounds of gear, as they walked atop a landscape rendered to burning coal. Guided only by headlights, the firefighters would soak the path in front of them. Every step released a fine silt of red embers and ash that moved weightlessly through the air, […]
Colin Yeo
I Am the Sun I Am the Sun is a virtual walk through play about a bear’s journey to self fulfillment. www.yeoart.com
Xiaoyun Zeng
Dance Machine This project aims to discuss what’s the function of space, to explore the relationship between objects’ physical movements and spatial configuration in a different way, and to consider how we search/use/limit/share the space for a different purpose. The artist takes a dynamic sculpture approach to investigate the realm between visible the invisible. The […]
John Tejada
Future Stars class compilation album John Tejada, a frequent guest on Touched Music compilations, hatched the idea of turning the final project for his CalArts “Advanced Electronic Music Production” class into a compilation album for the established label. John Tejada Presents Future Stars features 15 of Tejada’s students at their best, as well as an […]
Sven Golden
Blake The Sorcerer Blake The Sorcerer is a recently released album of original piano solo pieces with different moods and subjects Fortune Freeway –
Mia Yao Meng
Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]
