Marc Laroussini

MFA 2 - Music

MetaWare High School (Demo)

MetaWare High School (Demo)

Keeby, Sparkbag (Non-Calartians)

https://not-fun-games.itch.io/metaware-high-school

Dongpu Ling

ML Landscape I am interested in the inaccurate and unpredictable result that a machine can make. In order to understand its “mind”, I train the machine using images that have not been cropped, to see how it understands a thing that has not be seen before.

Jiayu Zhang

Unbuilt Door Unbuilt Door is a collaborative sound installation between Jiayu Zhang and Joana P. Cardozo during the emergency state of the COVID-19 pandemic in Spring 2020. Jiayu and Joana were studio neighbors at CalArts. This piece offers an imagination practice for the participants to visualize the border of their individual space. The participants are […]

Juan Herrera

Jardín de Delicias Jardín de Delicias (2019) is a three channel video installation that documents a performative action by the artist using wax in combination with original texts written by the artist.

Jamie Naqvi

Scenes Inspired by film, memory, and collage, “Scenes” uses found and original material to recreate three scenes from its author’s life.  

Max Harper

Apollo, Apollo! In this swift hell, firefighters wore upwards of seventy-five pounds of gear, as they walked atop a landscape rendered to burning coal. Guided only by headlights, the firefighters would soak the path in front of them. Every step released a fine silt of red embers and ash that moved weightlessly through the air, […]

Estela Anakaren Silva Botello

México Mágico Machista Part of documentation of a feminist protest in Monterrey, Mexico (nationwide initiative) on March 8th 2020— which sought to gain visibility to the alarming rates of femicides in Mexico due to gender violence rooted in machismo, an almost intrinsic, evil element of our culture. *screen printed sign on cardboard *scan of 35mm […]

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]