Alumni - Theatre
Hybrid Reality Theater
"The Main Gallery screen will be pulled down and projected on it will be a video of Devorah Medwin (New York Actor's Studio) doing a live reading of her play ""Maggie"" accompanied by her Second Life Avatar. After the video introduction, a reading of the short play will take place (live) by two Avatars standing in front of the virtual screen."
“Karma”, a song by Andrea Turk featuring Prince Husein, is a song that throws you into the situation of unreciprocated love and how one would react to it. In this song, both sides wish the other person well but also ‘karma’, for wasting their time and effort into a one-sided relationship. The music video features […]
This is an abstract and artificial image of burning flowers under sunlight as a lover of love feels burning.
Part of documentation of a feminist protest in Monterrey, Mexico (nationwide initiative) on March 8th 2020— which sought to gain visibility to the alarming rates of femicides in Mexico due to gender violence rooted in machismo, an almost intrinsic, evil element of our culture. *screen printed sign on cardboard *scan of 35mm slide film
Inspired by film, memory, and collage, “Scenes” uses found and original material to recreate three scenes from its author’s life.
A short film documenting the day to day training of dancers in the studios.
“The Main Gallery screen will be pulled down and projected on it will be a video of Devorah Medwin (New York Actor’s Studio) doing a live reading of her play “”Maggie”” accompanied by her Second Life Avatar. After the video introduction, a reading of the short play will take place (live) by two Avatars standing […]
Hello, I am a Jazz Drums MFA ALUM (’19). My goal with this submission has been to find a way to make visuals that clearly represent what drummers practice –moving around the kit and using multiple limbs at once to create music. I wondered if there was a way to visualize this. I then realized […]
This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a few attempts […]