Dongpu Ling

MFA 1 - Art

ML Landscape

I am interested in the inaccurate and unpredictable result that a machine can make. In order to understand its “mind”, I train the machine using images that have not been cropped, to see how it understands a thing that has not be seen before.

Lorelei Acuna

Indigarb Fast fashion is the world’s second largest polluter, emitting 10% of all carbon emissions and is dumped into lands and oceans all over the world. In Our compilation of video and photography come together to evoke empathetic response in our viewers. By seeing humans absorbed in plastic, we mirror the way our Earth and […]

Ward Melnikoff

Return Of The Radiolarian After a 20 year pause, my Radiolarian Landscapes are returning. http://wardmelnikoff.com/

Jamie Naqvi

Scenes Inspired by film, memory, and collage, “Scenes” uses found and original material to recreate three scenes from its author’s life.  

Joanna Keler

DEEP INSIDE “CalArts. A game-changer in the education of professional artists. CalArts. Grounded in openness, experimentation, critical engagement, and creative freedom. CalArts. Transform ourselves, each other, and the world. Let’s go, stranger I’ll show you CalArts. From outside to inside. To all our concerns, frustration, and alienation. To all what will always stay in counselor’s […]

Carla Lopez

Water as a cleansing, invigorating, distortional, and transitional space. Motel pools as portals. Coloring and Layout Assistance – Lula Ochoa and Emily Malone My Swimmers – Lula Ochoa, Audrey Bandrowski, James Holsten, and Arius Ziaee Additional Camera Work – Savannah Perry Music by 11ai – www.ilai.link Thank you to the Calarts Risograph Printing Techs, especially […]

Gabriela Padilla

TW/CW: abuse, violence, suicide This song is about overcoming depression and suicide awareness through hope.  

Alex Cerutti

Change The Game Change The Game is a creative exploration focused on being free, experimental, and self expressive — there are no limits. changethegame.studio

Mia Yao Meng

Hyperreal Gesstures This project is a reflection of the gestures we perform on a routine basis in order to interact (as the trigger and the data input) with networked devices such as smartphones and laptops. These gestures are abstracted/flattened in the design process and transformed into online behaviors. This habit-formation process only takes us a […]