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Thursday, May 5
12:30PM

Opening talks and performance in the Main Gallery
Keynotes by Trimpin, Peter Flaherty, & Matt Wright
Performances by Kozue Matsumoto & Sarah Reid

2:00PM

Exhibition venues open (2:00PM – 9:30PM):

  • C113
  • Generator Building
  • Langley Courtyard
  • Machine Lab
  • Main Gallery (featured performances 2:30PM – 5:00PM and 8:00PM – 1:00AM)
  • Roy O. Disney Concert Hall Lobby
  • Sharon Disney Lund Dance Theater (featured performances at every hour starting at 3:00PM)
  • Walt Disney Modular Theater
  • Walt Disney Modular Theater Lobby
  • WaveCave
2:15PM

Native Instruments Master Class in the Main Gallery

5:00PM – 6:30PM

Screening/Performances open in the Bijou Theater

5:00PM – 9:30PM

Audio-visual projection mapping exhibition in the Roy O. Disney Concert Hall

7:00PM – 8:30PM

Sharon Disney Lund Dance Theater Performances

7:00PM – 9:30PM
  • Exhibition open in the Wild Beast Concert Hall
8:00PM
  • Performances in the Main Gallery
  • Graphic Design Performances
9:00PM

Architectural projection showcase outside the Generator Building (9:00PM, 9:30PM, & 10:00PM)

9:30PM

All galleries close
Performances in the Main Gallery until 1:00AM

Keynote Speakers
Trimpin

Trimpin is a German-born composer and sound artist who has lived and worked in Seattle since 1979. His sound sculptures, installations and set designs have been developed in collaboration with artists such as Merce Cunningham, Samuel Beckett, Conlon Nancarrow and the Kronos Quartet. His work has appeared at museums, galleries, and festivals across the Pacific Northwest. The documentary film TRIMPIN: The Sound of Invention premiered at the South by Southwest Film Festival. He is a recipient of a Guggenheim Fellowship and the MacArthur “Genuis” grant.

Combining digital technology with everyday salvaged materials,Trimpin has invented ways of playing everything from giant marimbas to a 60-foot stack of guitars using MIDI commands. Taking inspiration equally from the junkyard as the museum and the concert hall, Trimpin often creates these eccentric and interactive instruments from found materials, including saw blades, toy monkeys, duck calls, beer bottles, bunsen burners, slide projectors, turkey basters, and pottery wheels. Trimpin’s computer-driven musical contraptions defy the constraints of traditional instruments.

Peter Flaherty

Peter Flaherty is a director and video artist whose work has shown in over a hundred international venues, including theaters, galleries, and museums. He recently created The Surrogate, a Virtual Reality narrative experience that melds 360 video with a computer-generated explorable environment, which was a SXSW Interactive Innovation Award Finalist. He is directing a permanent architectural projection show on a 17th Century palace in a UNESCO world heritage site as the signature attraction for a new museum in the Middle East. He directed a massive, 5-hour video projection for Parsifal at the Metropolitan Opera in New York. His large-scale video installation, Pass Back a Revolver, premiered at the Institute of Contemporary Art in Philadelphia. On Broadway, he created the Video and Projection Design for Roundabout Theatre’s Sondheim on Sondheim, which was later adapted for HBO’s documentary film, Six by Sondheim. His short film, Signal From Shore, shot in South Korea, played a variety of film festivals and won Best Short Film at the Zero Film Festival Los Angeles. He has designed video projections and interactive art for dozens of performances and concerts that have toured the world. His video art has been shown at: MIT Media Lab, Fleisher-Ollman Gallery, and the home of Agnes Gund (President Emerita of MOMA). He has received grants from The New York State Council on the Arts, Rockefeller MAP Fund, Doris Duke Foundation, and the Jerome Foundation, among others. His website is www.flahertypictures.com

Matt Wright

Dr. Matthew Wright is a researcher, teacher, and research director at UCSB’s Media Arts Technology (MAT) program and Music department. At the AlloSphere, a 3-story multiuser full-surround immersive audiovisual instrument, he interfaces with science content partners, oversees the development of software to enable rapid development of immersive 3D audiovisual worlds, manages system integration, and oversees user input mapping, interaction design, and audio. In 2011 he reinvented the MAT core course 201B “Computing With Media Data” to a hands-on project course building interactive audiovisual artworks in C++ using our AlloSystem libraries. As a musician, he plays a variety of traditional plucked lutes, Afro-Brazilian percussion, and computer-based instruments of his own design, including directing an experimental interactive technology performance ensemble and a Brazilian ensemble.  He did research at U.C. Berkeley’s CNMAT from 1993-2008, completed his dissertation at Stanford’s CCRMA regarding computer modeling of the perception of musical rhythm, and spent a year as a visiting research fellow at UVic on the theme of “Computational Ethnomusicology.”